cmake_minimum_required(VERSION 3.24) project(marry) # 标准 C++17 set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) # 引用 godot-cpp(CMake 方式) set(GODOT_CPP_PATH "${CMAKE_CURRENT_SOURCE_DIR}/godot-cpp") add_subdirectory("${GODOT_CPP_PATH}") # 扩展库本体 add_library(marry SHARED src/register_types.cpp src/example.cpp src/example.h src/register_types.h ) target_include_directories(marry PRIVATE src) # 链接 godot-cpp target_link_libraries(marry PRIVATE godot-cpp) # 输出到 bin/ 目录(Godot 从那里加载;VS 里编译后 dll 直接落到 res://bin/) set_target_properties(marry PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin" RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin" ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin" PREFIX "" ) # VS 多配置生成器会输出到 bin/Release/ 等子目录,这里复制到 bin/ 根目录 # 保证 .gdextension 里 res://bin/marry.dll 始终能找到 add_custom_command(TARGET marry POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "$" "${CMAKE_CURRENT_SOURCE_DIR}/bin/marry.dll" COMMENT "复制 marry.dll 到 bin/ 根目录" )