commit ac03c4a76621ce6f665146dfebe9723c33b587e7 Author: zhangjiahao Date: Wed Aug 5 18:05:00 2026 +0800 Marry 乒乓球游戏:Godot 4.6 + C++ GDExtension diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..f28239b --- /dev/null +++ b/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*] +charset = utf-8 diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..ce45fa0 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,40 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf + +# ===== Git LFS:大型二进制资源走 LFS ===== +# 图片 +*.png filter=lfs diff=lfs merge=lfs -text +*.jpg filter=lfs diff=lfs merge=lfs -text +*.jpeg filter=lfs diff=lfs merge=lfs -text +*.gif filter=lfs diff=lfs merge=lfs -text +*.bmp filter=lfs diff=lfs merge=lfs -text +*.tga filter=lfs diff=lfs merge=lfs -text +*.webp filter=lfs diff=lfs merge=lfs -text +*.hdr filter=lfs diff=lfs merge=lfs -text +*.exr filter=lfs diff=lfs merge=lfs -text +# 注意:*.svg 是文本文件,不走 LFS + +# 3D 模型 +*.gltf filter=lfs diff=lfs merge=lfs -text +*.glb filter=lfs diff=lfs merge=lfs -text +*.obj filter=lfs diff=lfs merge=lfs -text +*.fbx filter=lfs diff=lfs merge=lfs -text +*.dae filter=lfs diff=lfs merge=lfs -text +*.blend filter=lfs diff=lfs merge=lfs -text + +# 音频 +*.wav filter=lfs diff=lfs merge=lfs -text +*.mp3 filter=lfs diff=lfs merge=lfs -text +*.ogg filter=lfs diff=lfs merge=lfs -text +*.flac filter=lfs diff=lfs merge=lfs -text + +# 视频 +*.mp4 filter=lfs diff=lfs merge=lfs -text +*.webm filter=lfs diff=lfs merge=lfs -text + +# 其他大文件 +*.zip filter=lfs diff=lfs merge=lfs -text +*.pak filter=lfs diff=lfs merge=lfs -text +*.bin filter=lfs diff=lfs merge=lfs -text +*.dll filter=lfs diff=lfs merge=lfs -text +*.lib filter=lfs diff=lfs merge=lfs -text diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..f75455b --- /dev/null +++ b/.gitignore @@ -0,0 +1,21 @@ +# Godot 项目文件 +.godot/ +main/.godot/ +/android/ +main/android/ + +# C++ 编译产物 +build/ +bin/ +main/bin/ + +# IDE +*.user +*.suo +.vs/ +.vscode/ + +# 其他 +.DS_Store +Thumbs.db +main/*.tar.gz diff --git a/.gitmodules b/.gitmodules new file mode 100644 index 0000000..aa160bf --- /dev/null +++ b/.gitmodules @@ -0,0 +1,4 @@ +[submodule "godot-cpp"] + path = godot-cpp + url = https://github.com/godotengine/godot-cpp.git + branch = 4.5 diff --git a/CLAUDE.md b/CLAUDE.md new file mode 100644 index 0000000..185530a --- /dev/null +++ b/CLAUDE.md @@ -0,0 +1,84 @@ +# Pingpang + +乒乓球对战游戏 — Godot 4.6 + C++ GDExtension + +## 项目结构 + +``` +pingpang/ +├── CMakeLists.txt # CMake 构建配置 +├── build-pingpang.bat # Windows 一键编译脚本 +├── godot-cpp/ # Godot C++ 绑定(git submodule, 4.5 分支) +├── src/ # C++ 源码 +│ ├── register_types.cpp/h # GDExtension 入口 + 类注册 +│ ├── pingpong_ball.cpp/h # 球(移动、碰撞、得分检测) +│ ├── pingpong_paddle.cpp/h # 球拍(玩家输入 / AI) +│ └── pingpong_game.cpp/h # 游戏管理(计分、状态) +├── main/ # Godot 项目目录 +│ ├── project.godot # Godot 项目配置 +│ ├── pingpang.gdextension # GDExtension 加载配置 +│ ├── scenes/ +│ │ └── main.tscn # 主场景 +│ ├── bin/ # 编译产物(gitignore) +│ │ └── pingpang.dll +│ └── .godot/ # Godot 编辑器数据(gitignore) +└── bin/ # 历史遗留(即将清理) +``` + +## 开发环境 + +| 工具 | 版本/路径 | +|---|---| +| Godot 编辑器 | 4.6 (`F:/PCL/MyDownload/Godot_v4.6-stable_win64.exe`) | +| CMake | VS 2026 自带 | +| Visual Studio | 2026 (`D:/Visual Studio/`) | +| godot-cpp | 4.5 分支 | + +## 编译 & 运行 + +### 编译 C++ 扩展 + +```bash +# Windows: 双击运行 +build-pingpang.bat + +# 或手动 +cmake -S . -B build -G "Visual Studio 18 2026" -A x64 +cmake --build build --config Release +``` + +编译产物 `pingpang.dll` 会自动输出到 `main/bin/`。 + +### 打开 Godot 项目 + +1. 启动 Godot 4.6 编辑器 +2. 导入项目 → 选择 `main/` 目录 +3. 打开后直接按 F5 运行 + +## 核心类说明 + +### PingPongBall (CharacterBody2D) +- `speed: float` — 球速(默认 400) +- `reset()` — 重置到屏幕中央,随机方向发射 +- `scored(which: int)` 信号 — 0=左边得分, 1=右边得分 + +### PingPongPaddle (CharacterBody2D) +- `speed: float` — 移动速度(默认 350) +- `is_player: bool` — true=玩家控制, false=AI +- `ball_path: NodePath` — AI 模式下追踪的球节点 + +### PingPongGame (Node2D) +- `left_score: int` / `right_score: int` — 当前比分 +- `max_score: int` — 获胜分数(默认 5) +- `game_over(winner: int)` 信号 — 0=左边赢, 1=右边赢 + +## 协作指南 + +1. **添加新的 GDExtension 类**: + - 在 `src/` 创建 `.cpp`/`.h` 文件 + - 在 `src/register_types.cpp` 中 `GDREGISTER_CLASS()` + - 在 `CMakeLists.txt` 的 `add_library()` 中添加源文件 + +2. **场景编辑**:在 Godot 编辑器中编辑 `main/scenes/main.tscn`,所有 C++ 类可在节点列表中直接创建 + +3. **提交代码前**:确保 `build-pingpang.bat` 编译通过 diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..8a293ad --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,44 @@ +cmake_minimum_required(VERSION 3.24) +project(pingpang) + +# 标准 C++17 +set(CMAKE_CXX_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) +set(CMAKE_CXX_EXTENSIONS OFF) + +# 引用 godot-cpp(CMake 方式) +set(GODOT_CPP_PATH "${CMAKE_CURRENT_SOURCE_DIR}/godot-cpp") +add_subdirectory("${GODOT_CPP_PATH}") + +# 扩展库本体 +add_library(pingpang SHARED + src/register_types.cpp + src/register_types.h + src/pingpong_ball.cpp + src/pingpong_ball.h + src/pingpong_paddle.cpp + src/pingpong_paddle.h + src/pingpong_game.cpp + src/pingpong_game.h +) + +target_include_directories(pingpang PRIVATE src) + +# 链接 godot-cpp +target_link_libraries(pingpang PRIVATE godot-cpp) + +# 输出到 main/bin/ 目录(Godot 项目从这里加载 GDExtension) +set_target_properties(pingpang PROPERTIES + LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/main/bin" + RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/main/bin" + ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/main/bin" + PREFIX "" +) + +# VS 多配置生成器会输出到子目录,这里复制到 main/bin/ 根目录 +add_custom_command(TARGET pingpang POST_BUILD + COMMAND ${CMAKE_COMMAND} -E copy_if_different + "$" + "${CMAKE_CURRENT_SOURCE_DIR}/main/bin/$" + COMMENT "复制 pingpang.dll 到 main/bin/ 根目录" +) diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md new file mode 100644 index 0000000..fdecfb4 --- /dev/null +++ b/CONTRIBUTING.md @@ -0,0 +1,112 @@ +# 协作规范(Collaboration Guide) + +本文件是 Marry 项目的 Git 协作守则。**两人协作前请先读完**,遇到问题时对照这里的场景处理。 + +## 一、首次克隆项目 + +```bash +git clone https://git.onxiou.cn/ProMax-Marry/Marry.git +cd Marry +git submodule update --init # 拉取 C++ 绑定库 godot-cpp +``` + +> 为什么有第三条:godot-cpp 是子模块(仓库里只存指针,不存源码)。 +> clone 后必须执行 `git submodule update --init` 才能拿到真正的绑定库,否则 C++ 编译会失败。 +> 如果这条偶发报错(网络问题),重跑一遍即可。 + +## 二、日常开发流程(每天必做) + +``` +开工前: git pull # 拉取对方最新代码 +写代码: 修改文件... +提交: git add . # 暂存所有改动 + git commit -m "说明" # 提交到本地 +推送: git push # 上传到服务器 +``` + +按这个顺序,每次提交前先 `git pull`,可以避免 90% 的冲突。 + +## 三、推送被拒绝时(最常见场景) + +**现象:** `git push` 报错 `non-fast-forward` 或 `fetch first`。 + +**原因:** 对方先推送了新提交,你的本地历史落后了。 + +**处理:** 不要慌,按顺序执行: + +```bash +git pull --rebase # 把你的提交"挪"到对方最新提交之上 +git push # 再推送 +``` + +> 为什么用 `--rebase` 而不是直接 `git pull`: +> 普通 pull 会产生一个多余的 "Merge branch" 合并提交,历史变成网状; +> `--rebase` 让历史保持一条直线,清爽且不易混乱。 + +## 四、关于分叉(diverging branches) + +**现象:** `git pull` 提示 `Diverging branches can't be fast-forwarded`。 + +**原因:** 本地和服务器都有对方没有的提交,两边分开了。 + +**两种分叉的处理完全不同:** + +### 1. 正常协作分叉(会经常遇到,无害) +按第三节处理:`git pull --rebase` → `git push`,完成。 + +### 2. 历史重写分叉(异常情况,需要统一处理) +当有人改了历史并强制推送(force push)后,其他人的本地历史与服务器对不上。 +**处理方式:** 确认自己本地没有未推送的独特提交后: + +```bash +git status # 先看有没有未提交改动 +git fetch origin +git reset --hard origin/main # 丢弃旧历史,对齐服务器 +git submodule update --init # 重新拉子模块 +``` + +## 五、铁律(违反会坑队友) + +1. **永远不要 `git push --force`** + 强制推送会覆盖服务器历史,所有已 clone 的人都会分叉。 + 除非要清理误提交(如密码泄露),且**先通知所有人**再操作。 + +2. **提交推上服务器后,不要 reset / rebase / amend 改它** + 改已推送的历史 = 制造分叉。 + +3. **两人不要同时改同一个文件** + 分工时尽量各管各的场景/模块。Godot 的 .tscn 场景文件合并很容易冲突。 + +## 六、哪些文件不该提交(.gitignore 已配置) + +- `.godot/` — Godot 编辑器缓存(每次打开都会变,提交了必冲突) +- `bin/`、`build/` — C++ 编译产物 +- `*.user`、`.vs/` — IDE 个人配置 + +> 如果你 `git status` 看到这些文件,说明 .gitignore 没生效或被强制添加了, +> 不要提交它们,告诉我处理。 + +## 七、环境要求 + +| 工具 | 版本 | 用途 | +|------|------|------| +| Godot | 4.6(标准版) | 游戏引擎,打开 main/project.godot | +| Visual Studio | 2026+(含 C++ 工具集) | 编写/编译 C++ 扩展 | +| Git | 任意 | 版本控制 | +| Python | 3.12(E:\Python312) | godot-cpp 编译依赖 | + +## 八、C++ 扩展编译 + +```bash +# Windows 命令行 +build-marry.bat + +# 或 Visual Studio +# 打开 CMakeLists.txt → 生成 → 编译 +``` + +编译产物输出到 `bin/marry.dll`,Godot 通过 `marry.gdextension` 自动加载。 + +--- + +遇到文档没覆盖的情况,先 `git pull`,再对照场景处理;拿不准就问对方/管理员,不要乱执行 force 相关命令。 diff --git a/README.md b/README.md new file mode 100644 index 0000000..0ebf05c --- /dev/null +++ b/README.md @@ -0,0 +1,25 @@ +# Marry 乒乓球游戏 + +基于 Godot 4.6 + C++ GDExtension 的双人乒乓球游戏。 + +## 项目结构 +- `main/` — Godot 项目(场景、GDScript) +- `src/` — C++ 源码(GDExtension) +- `godot-cpp/` — Godot C++ 绑定库(git 子模块,4.5 分支) + +## 构建 C++ 扩展 +Windows 下运行 `build-marry.bat`,或使用 Visual Studio 打开 `CMakeLists.txt` 编译。 +编译产物输出到 `bin/marry.dll`。 + +## 克隆与初始化 +```bash +git clone https://git.onxiou.cn/ProMax-Marry/Marry.git +cd Marry +git submodule update --init +``` + +## 运行 +用 Godot 4.6 打开 `main/project.godot` 即可。 + +## 协作 +两人协作开发前,请先阅读 [CONTRIBUTING.md](CONTRIBUTING.md) —— 里面有完整的 Git 日常流程、冲突处理和避坑规则。 diff --git a/build-pingpang.bat b/build-pingpang.bat new file mode 100644 index 0000000..dea161b --- /dev/null +++ b/build-pingpang.bat @@ -0,0 +1,9 @@ +@echo off +call "D:\Visual Studio\IDE\VC\Auxiliary\Build\vcvars64.bat" >nul 2>&1 +cd /d E:\newgame\marry +echo === CMake Configure (VS 2026) === +"D:\Visual Studio\IDE\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" -S . -B build -G "Visual Studio 18 2026" -A x64 +echo === Build === +"D:\Visual Studio\IDE\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" --build build --config Release +echo === Result === +dir E:\newgame\marry\main\bin diff --git a/godot-cpp b/godot-cpp new file mode 160000 index 0000000..60b5a41 --- /dev/null +++ b/godot-cpp @@ -0,0 +1 @@ +Subproject commit 60b5a4196de8442b43b32ba68ebe1e79cfcb762f diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..c6bbb7d --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..172030e --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,43 @@ 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with shadows/Death.png.import new file mode 100644 index 0000000..2676077 --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton with shadows/Death.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cd08s687u42t" +path="res://.godot/imported/Death.png-b9fcf5cdb1e35c3c75d191fb0fc6b76d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/Skeleton/Skeleton with shadows/Death.png" +dest_files=["res://.godot/imported/Death.png-b9fcf5cdb1e35c3c75d191fb0fc6b76d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/Skeleton/Skeleton with shadows/Defense.png b/main/characters/Characters/Skeleton/Skeleton with shadows/Defense.png new file mode 100644 index 0000000..77b43c4 --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton with shadows/Defense.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1bfb8f90ef49dc5c63417f1bae6583feb5b3bf8db1cc1906cf5c6d6f0189acf0 +size 1491 diff --git a/main/characters/Characters/Skeleton/Skeleton with shadows/Defense.png.import b/main/characters/Characters/Skeleton/Skeleton with shadows/Defense.png.import new file mode 100644 index 0000000..47b6396 --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton with shadows/Defense.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://xbtqbp73ffdt" +path="res://.godot/imported/Defense.png-21676d7c2d47c1a13b4431a3094d6392.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/Skeleton/Skeleton with shadows/Defense.png" +dest_files=["res://.godot/imported/Defense.png-21676d7c2d47c1a13b4431a3094d6392.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/Skeleton/Skeleton with shadows/Hurt.png b/main/characters/Characters/Skeleton/Skeleton with shadows/Hurt.png new file mode 100644 index 0000000..e59aa3e --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton with shadows/Hurt.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:343611cccb38942eeca0bb82a722bb74f6bd5f90fa675e95e547387d34fa57cb +size 2065 diff --git a/main/characters/Characters/Skeleton/Skeleton with shadows/Hurt.png.import b/main/characters/Characters/Skeleton/Skeleton with shadows/Hurt.png.import new file mode 100644 index 0000000..6018315 --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton with shadows/Hurt.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b7exx3irrlxsq" +path="res://.godot/imported/Hurt.png-7d024631dbb91fae32718f0a08c79f36.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/Skeleton/Skeleton with shadows/Hurt.png" +dest_files=["res://.godot/imported/Hurt.png-7d024631dbb91fae32718f0a08c79f36.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/Skeleton/Skeleton with shadows/Idle.png b/main/characters/Characters/Skeleton/Skeleton with shadows/Idle.png new file mode 100644 index 0000000..357c92d --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton with shadows/Idle.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:afbfecea84152442a99389b4cf63f6ca3ac28e52d9c3b23aaf4e4f867a1f3d6c +size 1668 diff --git a/main/characters/Characters/Skeleton/Skeleton with shadows/Idle.png.import b/main/characters/Characters/Skeleton/Skeleton with shadows/Idle.png.import new file mode 100644 index 0000000..4439073 --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton with shadows/Idle.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://3g6ecpmmveg2" +path="res://.godot/imported/Idle.png-4994654d1c70958ff101d925ef415c33.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/Skeleton/Skeleton with shadows/Idle.png" +dest_files=["res://.godot/imported/Idle.png-4994654d1c70958ff101d925ef415c33.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/Skeleton/Skeleton with shadows/Skeleton.png b/main/characters/Characters/Skeleton/Skeleton with shadows/Skeleton.png new file mode 100644 index 0000000..e405502 --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton with shadows/Skeleton.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cefe3fbba7acc72b81c7c37e8a88da27276bdfbdf1d76ce1c1c12807c0eba839 +size 10610 diff --git a/main/characters/Characters/Skeleton/Skeleton with shadows/Skeleton.png.import b/main/characters/Characters/Skeleton/Skeleton with shadows/Skeleton.png.import new file mode 100644 index 0000000..abed03d --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton with shadows/Skeleton.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cww70myxb0rdc" +path="res://.godot/imported/Skeleton.png-acfe52c41270b5beaf03d889a27e9562.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/Skeleton/Skeleton with shadows/Skeleton.png" +dest_files=["res://.godot/imported/Skeleton.png-acfe52c41270b5beaf03d889a27e9562.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/Skeleton/Skeleton with shadows/Walk.png b/main/characters/Characters/Skeleton/Skeleton with shadows/Walk.png new file mode 100644 index 0000000..8d418c5 --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton with shadows/Walk.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:258fccb13af86c5ed23946e1a0cf28f0f94f850e8291977a04c10485c33658b4 +size 2315 diff --git a/main/characters/Characters/Skeleton/Skeleton with shadows/Walk.png.import b/main/characters/Characters/Skeleton/Skeleton with shadows/Walk.png.import new file mode 100644 index 0000000..b6b20ad --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton with shadows/Walk.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bklioyramqwyk" +path="res://.godot/imported/Walk.png-806b9bfb8dea367db2fe649d00fea62e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/Skeleton/Skeleton with shadows/Walk.png" +dest_files=["res://.godot/imported/Walk.png-806b9bfb8dea367db2fe649d00fea62e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/Skeleton/Skeleton/Attack.png b/main/characters/Characters/Skeleton/Skeleton/Attack.png new file mode 100644 index 0000000..ce79482 --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton/Attack.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6bb76a66cf0e70e81f0c2149b2329fab239cc4cc0065f6eb64a90ef1e9ec4f2b +size 2496 diff --git a/main/characters/Characters/Skeleton/Skeleton/Attack.png.import b/main/characters/Characters/Skeleton/Skeleton/Attack.png.import new file mode 100644 index 0000000..633992d --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton/Attack.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c1eulhaigc28d" +path="res://.godot/imported/Attack.png-06ea7a2b3ea3a6b94ffd58ff60723722.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/Skeleton/Skeleton/Attack.png" +dest_files=["res://.godot/imported/Attack.png-06ea7a2b3ea3a6b94ffd58ff60723722.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/Skeleton/Skeleton/Death.png b/main/characters/Characters/Skeleton/Skeleton/Death.png new file mode 100644 index 0000000..7798d95 --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton/Death.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3078908d5d8eb9fbb1a08e7141407eec4490ce60d24f55cbc747105f4cf74c90 +size 2571 diff --git a/main/characters/Characters/Skeleton/Skeleton/Death.png.import b/main/characters/Characters/Skeleton/Skeleton/Death.png.import new file mode 100644 index 0000000..ebc7e4b --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton/Death.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c4ue502k4ixsv" +path="res://.godot/imported/Death.png-8d63f7cab0205bdbb677fa785c93158b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/Skeleton/Skeleton/Death.png" +dest_files=["res://.godot/imported/Death.png-8d63f7cab0205bdbb677fa785c93158b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/Skeleton/Skeleton/Defense.png b/main/characters/Characters/Skeleton/Skeleton/Defense.png new file mode 100644 index 0000000..10e9463 --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton/Defense.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ae9e2cea3d36735350a67c747a4f1ac8a822a470f639d5f03b55b19b962de307 +size 1392 diff --git a/main/characters/Characters/Skeleton/Skeleton/Defense.png.import b/main/characters/Characters/Skeleton/Skeleton/Defense.png.import new file mode 100644 index 0000000..9a1dcf8 --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton/Defense.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bcc6esmaryliv" +path="res://.godot/imported/Defense.png-cb4d4a65afcc91afd90819e8fb1ce86a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/Skeleton/Skeleton/Defense.png" +dest_files=["res://.godot/imported/Defense.png-cb4d4a65afcc91afd90819e8fb1ce86a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/Skeleton/Skeleton/Hurt.png b/main/characters/Characters/Skeleton/Skeleton/Hurt.png new file mode 100644 index 0000000..d31df4e --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton/Hurt.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:95d320fdf84f4de8deb7891c73786d25426d71c4a47198ab67d42d7f91b1bc02 +size 1963 diff --git a/main/characters/Characters/Skeleton/Skeleton/Hurt.png.import b/main/characters/Characters/Skeleton/Skeleton/Hurt.png.import new file mode 100644 index 0000000..73e94d5 --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton/Hurt.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bqhdab2kwnvc" +path="res://.godot/imported/Hurt.png-f91abd04acd5b2357a85c73478a96951.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/Skeleton/Skeleton/Hurt.png" +dest_files=["res://.godot/imported/Hurt.png-f91abd04acd5b2357a85c73478a96951.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/Skeleton/Skeleton/Idle.png b/main/characters/Characters/Skeleton/Skeleton/Idle.png new file mode 100644 index 0000000..9e0f2df --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton/Idle.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5babc1e1fc197709edd59f3ede8370298a609b575efcaf3b857ec6726ef8ac66 +size 1548 diff --git a/main/characters/Characters/Skeleton/Skeleton/Idle.png.import b/main/characters/Characters/Skeleton/Skeleton/Idle.png.import new file mode 100644 index 0000000..0719f03 --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton/Idle.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c36aeqg2km5aw" +path="res://.godot/imported/Idle.png-ccebd3fc9655a33c27997f167216e4ad.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/Skeleton/Skeleton/Idle.png" +dest_files=["res://.godot/imported/Idle.png-ccebd3fc9655a33c27997f167216e4ad.ctex"] + +[params] + +compress/mode=0 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diff --git a/main/characters/Characters/Skeleton/Skeleton/Skeleton.png.import b/main/characters/Characters/Skeleton/Skeleton/Skeleton.png.import new file mode 100644 index 0000000..b61d415 --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton/Skeleton.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bg8sks4xnnxho" +path="res://.godot/imported/Skeleton.png-b7956e0852120726b8d01099c4d6b22b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/Skeleton/Skeleton/Skeleton.png" +dest_files=["res://.godot/imported/Skeleton.png-b7956e0852120726b8d01099c4d6b22b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/Skeleton/Skeleton/Walk.png b/main/characters/Characters/Skeleton/Skeleton/Walk.png new file mode 100644 index 0000000..377f622 --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton/Walk.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e1203aecb0e1d277f6388c2ee57cf62a45654711156e27f54516d3ab4791017e +size 2235 diff --git a/main/characters/Characters/Skeleton/Skeleton/Walk.png.import b/main/characters/Characters/Skeleton/Skeleton/Walk.png.import new file mode 100644 index 0000000..00b4dc4 --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton/Walk.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bcltyc5phg0ay" +path="res://.godot/imported/Walk.png-23213c265a1464b361a33fcc1ff22666.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/Skeleton/Skeleton/Walk.png" +dest_files=["res://.godot/imported/Walk.png-23213c265a1464b361a33fcc1ff22666.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/Skeleton/Skeleton/shadows/Attack.png b/main/characters/Characters/Skeleton/Skeleton/shadows/Attack.png new file mode 100644 index 0000000..a6e8ac2 --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton/shadows/Attack.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:20dfe54fb78341fbec03ad81aa1bdda72d9b4746ca3e97275de0f9278d7c4082 +size 320 diff --git a/main/characters/Characters/Skeleton/Skeleton/shadows/Attack.png.import b/main/characters/Characters/Skeleton/Skeleton/shadows/Attack.png.import new file mode 100644 index 0000000..50dd131 --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton/shadows/Attack.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://crjh3mpkskrcl" +path="res://.godot/imported/Attack.png-255fcfbbac7c1646f89e361f6b275528.ctex" +metadata={ +"vram_texture": false +} + +[deps] + 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b/main/characters/Characters/Skeleton/Skeleton/shadows/Death.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:dd2e5bacec3046b33c678b6c9389706618d45f08ed431b894c167bb6ac650f26 +size 490 diff --git a/main/characters/Characters/Skeleton/Skeleton/shadows/Death.png.import b/main/characters/Characters/Skeleton/Skeleton/shadows/Death.png.import new file mode 100644 index 0000000..382cca1 --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton/shadows/Death.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://4h1xnpp00yae" +path="res://.godot/imported/Death.png-39461f2e40e1cd8a3eb8e14931152467.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/Skeleton/Skeleton/shadows/Death.png" +dest_files=["res://.godot/imported/Death.png-39461f2e40e1cd8a3eb8e14931152467.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/Skeleton/Skeleton/shadows/Defense.png b/main/characters/Characters/Skeleton/Skeleton/shadows/Defense.png new file mode 100644 index 0000000..f0b3fd9 --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton/shadows/Defense.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:44862a5132cf9b1f0cd0813ee79a98678dab1ffc4a634f33619e88dbe8d91a4c +size 296 diff --git a/main/characters/Characters/Skeleton/Skeleton/shadows/Defense.png.import b/main/characters/Characters/Skeleton/Skeleton/shadows/Defense.png.import new file mode 100644 index 0000000..5d2b1fa --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton/shadows/Defense.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://jirlckj4aott" +path="res://.godot/imported/Defense.png-264e6732c8fe320d6ae59afae5f6ae15.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/Skeleton/Skeleton/shadows/Defense.png" +dest_files=["res://.godot/imported/Defense.png-264e6732c8fe320d6ae59afae5f6ae15.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/Skeleton/Skeleton/shadows/Hurt.png b/main/characters/Characters/Skeleton/Skeleton/shadows/Hurt.png new file mode 100644 index 0000000..779317a --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton/shadows/Hurt.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fe4ecfecb66f62ab10a4cd6e2efb47cb88fdba662cd75dd90e6675d2d02bea4f +size 284 diff --git a/main/characters/Characters/Skeleton/Skeleton/shadows/Hurt.png.import b/main/characters/Characters/Skeleton/Skeleton/shadows/Hurt.png.import new file mode 100644 index 0000000..8ed2bcb --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton/shadows/Hurt.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://djqs5aloimsn2" +path="res://.godot/imported/Hurt.png-635f4639151833b77ff6356de6f15e18.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/Skeleton/Skeleton/shadows/Hurt.png" +dest_files=["res://.godot/imported/Hurt.png-635f4639151833b77ff6356de6f15e18.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/Skeleton/Skeleton/shadows/Idle.png b/main/characters/Characters/Skeleton/Skeleton/shadows/Idle.png new file mode 100644 index 0000000..5e5d510 --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton/shadows/Idle.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e5c573887619eeefea87119ce03d9ad018612873532f7526644598ad7c8839d1 +size 366 diff --git a/main/characters/Characters/Skeleton/Skeleton/shadows/Idle.png.import b/main/characters/Characters/Skeleton/Skeleton/shadows/Idle.png.import new file mode 100644 index 0000000..5274623 --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton/shadows/Idle.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b43ep6q1bvhja" +path="res://.godot/imported/Idle.png-b8fdace11dffee1b0c73d1fae07721eb.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/Skeleton/Skeleton/shadows/Idle.png" +dest_files=["res://.godot/imported/Idle.png-b8fdace11dffee1b0c73d1fae07721eb.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/Skeleton/Skeleton/shadows/Walk.png b/main/characters/Characters/Skeleton/Skeleton/shadows/Walk.png new file mode 100644 index 0000000..5e5d510 --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton/shadows/Walk.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e5c573887619eeefea87119ce03d9ad018612873532f7526644598ad7c8839d1 +size 366 diff --git a/main/characters/Characters/Skeleton/Skeleton/shadows/Walk.png.import b/main/characters/Characters/Skeleton/Skeleton/shadows/Walk.png.import new file mode 100644 index 0000000..bd9d041 --- /dev/null +++ b/main/characters/Characters/Skeleton/Skeleton/shadows/Walk.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cjtlrgqfuiyyk" +path="res://.godot/imported/Walk.png-c2ff1328110fba943a2689c14542f638.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/Skeleton/Skeleton/shadows/Walk.png" +dest_files=["res://.godot/imported/Walk.png-c2ff1328110fba943a2689c14542f638.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/Slime/Slime with shadows/Death.png b/main/characters/Characters/Slime/Slime with shadows/Death.png new file mode 100644 index 0000000..48bfc7e --- /dev/null +++ b/main/characters/Characters/Slime/Slime with shadows/Death.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:809fa59260d7f23069b3183fd6a517df177da7a8b66a45f34f56ab05fe0ad937 +size 856 diff --git a/main/characters/Characters/Slime/Slime with shadows/Death.png.import b/main/characters/Characters/Slime/Slime with shadows/Death.png.import new file mode 100644 index 0000000..d2a87a7 --- /dev/null +++ b/main/characters/Characters/Slime/Slime with shadows/Death.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dtl8pnvlqnv3" +path="res://.godot/imported/Death.png-48c970b1efdddff9888a73e0500bdc85.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/Slime/Slime with shadows/Death.png" +dest_files=["res://.godot/imported/Death.png-48c970b1efdddff9888a73e0500bdc85.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/Slime/Slime with shadows/Idle.png b/main/characters/Characters/Slime/Slime with shadows/Idle.png new file mode 100644 index 0000000..2c59339 --- /dev/null +++ b/main/characters/Characters/Slime/Slime with shadows/Idle.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e5809d7fb38580b8bc3dd3f1c8616039f3f87e2001ab7ff4497102b6d607edbb +size 708 diff --git a/main/characters/Characters/Slime/Slime with shadows/Idle.png.import b/main/characters/Characters/Slime/Slime with shadows/Idle.png.import new file mode 100644 index 0000000..339e6f7 --- /dev/null +++ b/main/characters/Characters/Slime/Slime with shadows/Idle.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://pxqr4lxhgns8" +path="res://.godot/imported/Idle.png-cd2c5b91a71a3bd4f34c74986675a57e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/Slime/Slime with shadows/Idle.png" +dest_files=["res://.godot/imported/Idle.png-cd2c5b91a71a3bd4f34c74986675a57e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/Slime/Slime with shadows/Slime.png b/main/characters/Characters/Slime/Slime with shadows/Slime.png new file mode 100644 index 0000000..c47d58b --- /dev/null +++ b/main/characters/Characters/Slime/Slime with shadows/Slime.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fd709f6e3cd9ce2c87ff4b06957d286611dfa2fb8f5da35963f346d70c24bb4d +size 1995 diff --git a/main/characters/Characters/Slime/Slime with shadows/Slime.png.import b/main/characters/Characters/Slime/Slime with shadows/Slime.png.import new file mode 100644 index 0000000..d337f22 --- /dev/null +++ b/main/characters/Characters/Slime/Slime with shadows/Slime.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bgle7fisqm5t5" +path="res://.godot/imported/Slime.png-a038fef39b8f635870ce998b6450145f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + 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+process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/Slime/Slime/shadows/Death.png b/main/characters/Characters/Slime/Slime/shadows/Death.png new file mode 100644 index 0000000..898ea29 --- /dev/null +++ b/main/characters/Characters/Slime/Slime/shadows/Death.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:013b8c3b3be976814723a745649705b225a426075a522e0549f4f8492e61fdea +size 305 diff --git a/main/characters/Characters/Slime/Slime/shadows/Death.png.import b/main/characters/Characters/Slime/Slime/shadows/Death.png.import new file mode 100644 index 0000000..00c77ec --- /dev/null +++ b/main/characters/Characters/Slime/Slime/shadows/Death.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://3a7nw88fxlbo" +path="res://.godot/imported/Death.png-83e92f697169be488fd932f76c98e288.ctex" +metadata={ +"vram_texture": false +} + 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b/main/characters/Characters/Slime/Slime/shadows/Walk.png.import new file mode 100644 index 0000000..7e62a8f --- /dev/null +++ b/main/characters/Characters/Slime/Slime/shadows/Walk.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://q5q6dewrff1d" +path="res://.godot/imported/Walk.png-def35358d498874b926adb654226ab60.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/Slime/Slime/shadows/Walk.png" +dest_files=["res://.godot/imported/Walk.png-def35358d498874b926adb654226ab60.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/Wizard/Wizard with shadows/Attack01.png b/main/characters/Characters/Wizard/Wizard with shadows/Attack01.png new file mode 100644 index 0000000..bd97c9f --- /dev/null +++ b/main/characters/Characters/Wizard/Wizard with shadows/Attack01.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c85de8ea3065f74b1bd30dc75780ca17b703ab77956187fc25cd41dbf83a6832 +size 5010 diff --git a/main/characters/Characters/Wizard/Wizard with shadows/Attack01.png.import b/main/characters/Characters/Wizard/Wizard with shadows/Attack01.png.import new file mode 100644 index 0000000..c49afe4 --- /dev/null +++ b/main/characters/Characters/Wizard/Wizard with shadows/Attack01.png.import @@ -0,0 +1,40 @@ +[remap] + 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+detect_3d/compress_to=1 diff --git a/main/characters/Characters/Wizard/Wizard with shadows/Attack02.png b/main/characters/Characters/Wizard/Wizard with shadows/Attack02.png new file mode 100644 index 0000000..1e0e719 --- /dev/null +++ b/main/characters/Characters/Wizard/Wizard with shadows/Attack02.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:280561d1266b1c78f078896eab104218888463c6cf8228b8bdbb3fa7f4822f9a +size 3993 diff --git a/main/characters/Characters/Wizard/Wizard with shadows/Attack02.png.import b/main/characters/Characters/Wizard/Wizard with shadows/Attack02.png.import new file mode 100644 index 0000000..baa48d9 --- /dev/null +++ b/main/characters/Characters/Wizard/Wizard with shadows/Attack02.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ds2vxbctjli7r" +path="res://.godot/imported/Attack02.png-0e4e65637d5a26c4c333b6a3a4435aa7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + 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+++ b/main/characters/Characters/Wizard/Wizard with shadows/Death.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c7dd45231e3880bd8c5b3795fd62526b55429d5542936f80cd59a6486bebcb0f +size 3667 diff --git a/main/characters/Characters/Wizard/Wizard with shadows/Death.png.import b/main/characters/Characters/Wizard/Wizard with shadows/Death.png.import new file mode 100644 index 0000000..7aa26f1 --- /dev/null +++ b/main/characters/Characters/Wizard/Wizard with shadows/Death.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ddamtbddcue4w" +path="res://.godot/imported/Death.png-b355ca76b3f6843db649ccc9b8bb1491.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/Wizard/Wizard with shadows/Death.png" +dest_files=["res://.godot/imported/Death.png-b355ca76b3f6843db649ccc9b8bb1491.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/Wizard/Wizard with shadows/Hurt.png b/main/characters/Characters/Wizard/Wizard with shadows/Hurt.png new file mode 100644 index 0000000..f9721b3 --- /dev/null +++ b/main/characters/Characters/Wizard/Wizard with shadows/Hurt.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b3d22b84d05a590122d3805d7319079944186f88509ceade1e43a68363a69928 +size 3607 diff --git a/main/characters/Characters/Wizard/Wizard with shadows/Hurt.png.import b/main/characters/Characters/Wizard/Wizard with shadows/Hurt.png.import new file mode 100644 index 0000000..2d15763 --- /dev/null +++ b/main/characters/Characters/Wizard/Wizard with shadows/Hurt.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c7cyfy08o2nhn" +path="res://.godot/imported/Hurt.png-f800e94c7c64f327b25c66b5a6870536.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/Wizard/Wizard with shadows/Hurt.png" +dest_files=["res://.godot/imported/Hurt.png-f800e94c7c64f327b25c66b5a6870536.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/Wizard/Wizard with shadows/Idle.png b/main/characters/Characters/Wizard/Wizard with shadows/Idle.png new file mode 100644 index 0000000..2e48d2a --- /dev/null +++ b/main/characters/Characters/Wizard/Wizard with shadows/Idle.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0b940fac59d615e5aeb261504eb2a9c8e475a85d29e77412a1f8630d5a10617e +size 2361 diff --git a/main/characters/Characters/Wizard/Wizard with shadows/Idle.png.import b/main/characters/Characters/Wizard/Wizard with shadows/Idle.png.import new file mode 100644 index 0000000..0ff30ea --- /dev/null +++ b/main/characters/Characters/Wizard/Wizard with shadows/Idle.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://jenyy566u7xh" +path="res://.godot/imported/Idle.png-451359ae9ff1762219c4b3f8d460d925.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/Wizard/Wizard with shadows/Idle.png" +dest_files=["res://.godot/imported/Idle.png-451359ae9ff1762219c4b3f8d460d925.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/Wizard/Wizard with shadows/Run.png b/main/characters/Characters/Wizard/Wizard with shadows/Run.png new file mode 100644 index 0000000..2934742 --- /dev/null +++ b/main/characters/Characters/Wizard/Wizard with shadows/Run.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:85ec23f6d6f9326fe900ffe7484a2c54fcfbfd4435f299b0e9e0fe70cb73361c +size 4363 diff --git a/main/characters/Characters/Wizard/Wizard with shadows/Run.png.import b/main/characters/Characters/Wizard/Wizard with shadows/Run.png.import new file mode 100644 index 0000000..22c626a --- /dev/null +++ b/main/characters/Characters/Wizard/Wizard with shadows/Run.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bmgj552a2hdly" +path="res://.godot/imported/Run.png-e5f71e19fe9255b51bec753c95c97fb3.ctex" +metadata={ +"vram_texture": false +} + 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/dev/null +++ b/main/characters/Characters/Wizard/Wizard with shadows/Wizard.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:589c8135865100ac9e40202d27c3102501ac7ee3cb986c06a27928ac262106c0 +size 23750 diff --git a/main/characters/Characters/Wizard/Wizard with shadows/Wizard.png.import b/main/characters/Characters/Wizard/Wizard with shadows/Wizard.png.import new file mode 100644 index 0000000..354b8bf --- /dev/null +++ b/main/characters/Characters/Wizard/Wizard with shadows/Wizard.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cpa2otx381awe" +path="res://.godot/imported/Wizard.png-d0579c57dbd0f6ea2cb44a25518b4fee.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/Wizard/Wizard with shadows/Wizard.png" +dest_files=["res://.godot/imported/Wizard.png-d0579c57dbd0f6ea2cb44a25518b4fee.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false 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a/main/characters/Characters/Wizard/Wizard/Attack01.png.import b/main/characters/Characters/Wizard/Wizard/Attack01.png.import new file mode 100644 index 0000000..69a40da --- /dev/null +++ b/main/characters/Characters/Wizard/Wizard/Attack01.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cdbsosfrj1nop" +path="res://.godot/imported/Attack01.png-a744ffaa695b94cfcf15907d54a64dbd.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/Wizard/Wizard/Attack01.png" +dest_files=["res://.godot/imported/Attack01.png-a744ffaa695b94cfcf15907d54a64dbd.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/Wizard/Wizard/Attack02.png b/main/characters/Characters/Wizard/Wizard/Attack02.png new file mode 100644 index 0000000..ba197b7 --- /dev/null +++ b/main/characters/Characters/Wizard/Wizard/Attack02.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:aacdef5a97dd9f382fb6c2900ca7299a057ca53038b1cd54cc03dce1f79a9861 +size 3850 diff --git a/main/characters/Characters/Wizard/Wizard/Attack02.png.import b/main/characters/Characters/Wizard/Wizard/Attack02.png.import new file mode 100644 index 0000000..1cac224 --- /dev/null +++ b/main/characters/Characters/Wizard/Wizard/Attack02.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" 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a/main/characters/Characters/Wizard/Wizard/Death.png b/main/characters/Characters/Wizard/Wizard/Death.png new file mode 100644 index 0000000..e945ecb --- /dev/null +++ b/main/characters/Characters/Wizard/Wizard/Death.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d1a1304c8eb2f095f21c43721184ab7016959275b9c61ffefa2cd64554050feb +size 3513 diff --git a/main/characters/Characters/Wizard/Wizard/Death.png.import b/main/characters/Characters/Wizard/Wizard/Death.png.import new file mode 100644 index 0000000..ac5c4b9 --- /dev/null +++ b/main/characters/Characters/Wizard/Wizard/Death.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cq4f6yb8b5ktb" +path="res://.godot/imported/Death.png-79cf853aae661c41a09e0698a5b9ac1c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/Wizard/Wizard/Death.png" 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+mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/Wizard/Wizard/Idle.png b/main/characters/Characters/Wizard/Wizard/Idle.png new file mode 100644 index 0000000..b874870 --- /dev/null +++ b/main/characters/Characters/Wizard/Wizard/Idle.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ade550bae9c27f60d4c1461e9fa8fc3f1ee1ed1c4dbe944b9a2fd1225de604b9 +size 2268 diff --git a/main/characters/Characters/Wizard/Wizard/Idle.png.import b/main/characters/Characters/Wizard/Wizard/Idle.png.import new file mode 100644 index 0000000..e4727a8 --- /dev/null +++ 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+process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/Wizard/Wizard/Run.png b/main/characters/Characters/Wizard/Wizard/Run.png new file mode 100644 index 0000000..947d756 --- /dev/null +++ b/main/characters/Characters/Wizard/Wizard/Run.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:103b08ccaa3b0eece59cb2b79c80f26802799fcee6321ac01eddaf3d579e04eb +size 4251 diff --git a/main/characters/Characters/Wizard/Wizard/Run.png.import b/main/characters/Characters/Wizard/Wizard/Run.png.import new file mode 100644 index 0000000..f644816 --- /dev/null +++ b/main/characters/Characters/Wizard/Wizard/Run.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cnuryjkg47m4f" +path="res://.godot/imported/Run.png-0cd8546f5eb204b0c15640de0ac7a703.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/Wizard/Wizard/Run.png" 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+process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/Wizard/Wizard/shadows/effect-attack01.png b/main/characters/Characters/Wizard/Wizard/shadows/effect-attack01.png new file mode 100644 index 0000000..cfa5c77 --- /dev/null +++ b/main/characters/Characters/Wizard/Wizard/shadows/effect-attack01.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b19b8d0607eb4cdd626257d079f4da4ef5a554e3527f0be916e43c059d705a47 +size 350 diff --git a/main/characters/Characters/Wizard/Wizard/shadows/effect-attack01.png.import b/main/characters/Characters/Wizard/Wizard/shadows/effect-attack01.png.import new file mode 100644 index 0000000..5c23e4e --- /dev/null +++ b/main/characters/Characters/Wizard/Wizard/shadows/effect-attack01.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dcksjmwa8ihvg" 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+process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/boss/BOSS/boss-Hurt.png b/main/characters/Characters/boss/BOSS/boss-Hurt.png new file mode 100644 index 0000000..419c6b6 --- /dev/null +++ b/main/characters/Characters/boss/BOSS/boss-Hurt.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b82b2276a7ac2caa2aa0a3b25562400c236403c876097227c3e46566b8eacaa8 +size 4155 diff --git a/main/characters/Characters/boss/BOSS/boss-Hurt.png.import b/main/characters/Characters/boss/BOSS/boss-Hurt.png.import new file mode 100644 index 0000000..7ff619d --- /dev/null +++ b/main/characters/Characters/boss/BOSS/boss-Hurt.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b7oq7o4184kf8" +path="res://.godot/imported/boss-Hurt.png-4d381526a44c93676381f1cde17a4db7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + 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+detect_3d/compress_to=1 diff --git a/main/characters/Characters/boss/boss with shadows/boss-idle.png b/main/characters/Characters/boss/boss with shadows/boss-idle.png new file mode 100644 index 0000000..1b8e4d3 --- /dev/null +++ b/main/characters/Characters/boss/boss with shadows/boss-idle.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2714f369651dee48ed78a17fafbb38c2c171def92165806d13d5a14dd56b47b2 +size 3759 diff --git a/main/characters/Characters/boss/boss with shadows/boss-idle.png.import b/main/characters/Characters/boss/boss with shadows/boss-idle.png.import new file mode 100644 index 0000000..51f5614 --- /dev/null +++ b/main/characters/Characters/boss/boss with shadows/boss-idle.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cl3nipf23g8iw" +path="res://.godot/imported/boss-idle.png-f49a384d2a1c438bf61fbd11f4b42862.ctex" +metadata={ +"vram_texture": false +} + +[deps] + 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b/main/characters/Characters/boss/boss with shadows/boss.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d961c038852393ffe7aa999d53a9e8a302bf91a4aa210c3238592466acc6bc89 +size 21424 diff --git a/main/characters/Characters/boss/boss with shadows/boss.png.import b/main/characters/Characters/boss/boss with shadows/boss.png.import new file mode 100644 index 0000000..a57b840 --- /dev/null +++ b/main/characters/Characters/boss/boss with shadows/boss.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d1pjqt55hn8k8" +path="res://.godot/imported/boss.png-064abda4506722e0919de95c037b1d16.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/boss/boss with shadows/boss.png" +dest_files=["res://.godot/imported/boss.png-064abda4506722e0919de95c037b1d16.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/mushroom/mushroom with shadows/Attack.png b/main/characters/Characters/mushroom/mushroom with shadows/Attack.png new file mode 100644 index 0000000..ab6e268 --- /dev/null +++ b/main/characters/Characters/mushroom/mushroom with shadows/Attack.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b7ce6a18aba4bd1fa2200a9a39455a291212adef96aab17d653eb892dbe0f243 +size 1256 diff --git a/main/characters/Characters/mushroom/mushroom with shadows/Attack.png.import b/main/characters/Characters/mushroom/mushroom with shadows/Attack.png.import new file mode 100644 index 0000000..b57aaa5 --- /dev/null +++ b/main/characters/Characters/mushroom/mushroom with shadows/Attack.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dxty5m2pfi313" +path="res://.godot/imported/Attack.png-f5d7af4d1048bd839936a03569e45852.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/mushroom/mushroom with shadows/Attack.png" +dest_files=["res://.godot/imported/Attack.png-f5d7af4d1048bd839936a03569e45852.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/mushroom/mushroom with shadows/Death.png b/main/characters/Characters/mushroom/mushroom with shadows/Death.png new file mode 100644 index 0000000..70bbc06 --- /dev/null +++ b/main/characters/Characters/mushroom/mushroom with shadows/Death.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b1fbbe682b665aeaf1a1074d3ce6692a47f7d3eeeb7259f9293d71fde4294621 +size 1141 diff --git a/main/characters/Characters/mushroom/mushroom with shadows/Death.png.import b/main/characters/Characters/mushroom/mushroom with shadows/Death.png.import new file mode 100644 index 0000000..df69531 --- /dev/null +++ b/main/characters/Characters/mushroom/mushroom with shadows/Death.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://1p8040w1ekvf" +path="res://.godot/imported/Death.png-5c4be08b24fa2f1d9aab0294e9dab7b5.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/mushroom/mushroom with shadows/Death.png" +dest_files=["res://.godot/imported/Death.png-5c4be08b24fa2f1d9aab0294e9dab7b5.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/mushroom/mushroom with shadows/Idle.png b/main/characters/Characters/mushroom/mushroom with shadows/Idle.png new file mode 100644 index 0000000..c803dd2 --- /dev/null +++ b/main/characters/Characters/mushroom/mushroom with shadows/Idle.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:de6503d8e9887edb6222d74a142b1b2a4af25f1f895bf2340441b3141e61ba45 +size 895 diff --git a/main/characters/Characters/mushroom/mushroom with shadows/Idle.png.import b/main/characters/Characters/mushroom/mushroom with shadows/Idle.png.import new file mode 100644 index 0000000..30f0a3a --- /dev/null +++ b/main/characters/Characters/mushroom/mushroom with shadows/Idle.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c01h3eu6k4pq3" +path="res://.godot/imported/Idle.png-3445ec6c68d5c54e3fef37a861f2a90d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/mushroom/mushroom with shadows/Idle.png" +dest_files=["res://.godot/imported/Idle.png-3445ec6c68d5c54e3fef37a861f2a90d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/mushroom/mushroom with shadows/Jump.png b/main/characters/Characters/mushroom/mushroom with shadows/Jump.png new file mode 100644 index 0000000..97ae776 --- /dev/null +++ b/main/characters/Characters/mushroom/mushroom with shadows/Jump.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:15d73d3ff0c994a5f0d99815f446ef46ce44c90af6bf391cd542fa6f119a3302 +size 1143 diff --git a/main/characters/Characters/mushroom/mushroom with shadows/Jump.png.import b/main/characters/Characters/mushroom/mushroom with shadows/Jump.png.import new file mode 100644 index 0000000..3ea6f81 --- /dev/null +++ b/main/characters/Characters/mushroom/mushroom with shadows/Jump.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://chfixvnfksq7r" +path="res://.godot/imported/Jump.png-c36a5676eb897cc38f1eefe0389bdeeb.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/mushroom/mushroom with shadows/Jump.png" 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shadows/mushroom.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cb559b8f2ada60089d628cc749d34e98f87773accf59ae7018b25341f44b6bae +size 3259 diff --git a/main/characters/Characters/mushroom/mushroom with shadows/mushroom.png.import b/main/characters/Characters/mushroom/mushroom with shadows/mushroom.png.import new file mode 100644 index 0000000..dff3edc --- /dev/null +++ b/main/characters/Characters/mushroom/mushroom with shadows/mushroom.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://do5k6vvctx2it" +path="res://.godot/imported/mushroom.png-922d407fcf65b89b1701ac240abba945.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/mushroom/mushroom with shadows/mushroom.png" +dest_files=["res://.godot/imported/mushroom.png-922d407fcf65b89b1701ac240abba945.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 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a/main/characters/Characters/mushroom/mushroom/Attack.png.import b/main/characters/Characters/mushroom/mushroom/Attack.png.import new file mode 100644 index 0000000..9b1defa --- /dev/null +++ b/main/characters/Characters/mushroom/mushroom/Attack.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bnh7ioenbu3dp" +path="res://.godot/imported/Attack.png-a9b1792a3dfbc1c06c7f2ac167efa960.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/mushroom/mushroom/Attack.png" +dest_files=["res://.godot/imported/Attack.png-a9b1792a3dfbc1c06c7f2ac167efa960.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/characters/Characters/mushroom/mushroom/Death.png b/main/characters/Characters/mushroom/mushroom/Death.png new file mode 100644 index 0000000..d2a584f --- /dev/null +++ b/main/characters/Characters/mushroom/mushroom/Death.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:58a4e2c1666599bd06f5cb823f3405785a49c0a09cb258478cbb05894dfacfb5 +size 993 diff --git a/main/characters/Characters/mushroom/mushroom/Death.png.import b/main/characters/Characters/mushroom/mushroom/Death.png.import new file mode 100644 index 0000000..9f419ea --- /dev/null +++ b/main/characters/Characters/mushroom/mushroom/Death.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" 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a/main/characters/Characters/mushroom/mushroom/Idle.png b/main/characters/Characters/mushroom/mushroom/Idle.png new file mode 100644 index 0000000..69e516e --- /dev/null +++ b/main/characters/Characters/mushroom/mushroom/Idle.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:548538c4fd0629a3c99cec27de0120e681de49f9dec9738f25c016d56fc3cbff +size 889 diff --git a/main/characters/Characters/mushroom/mushroom/Idle.png.import b/main/characters/Characters/mushroom/mushroom/Idle.png.import new file mode 100644 index 0000000..f381737 --- /dev/null +++ b/main/characters/Characters/mushroom/mushroom/Idle.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bq1sgylmrmf8l" +path="res://.godot/imported/Idle.png-cc8dc3fc355f55a69831f69bb73ae6c3.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/mushroom/mushroom/Idle.png" 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a/main/characters/Characters/mushroom/mushroom/shadow-Idle.png b/main/characters/Characters/mushroom/mushroom/shadow-Idle.png new file mode 100644 index 0000000..3619057 --- /dev/null +++ b/main/characters/Characters/mushroom/mushroom/shadow-Idle.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:97e91605ae913d77bcab237e028f850c3307c6c37c4552b9419ad8bffa65f892 +size 327 diff --git a/main/characters/Characters/mushroom/mushroom/shadow-Idle.png.import b/main/characters/Characters/mushroom/mushroom/shadow-Idle.png.import new file mode 100644 index 0000000..dadd480 --- /dev/null +++ b/main/characters/Characters/mushroom/mushroom/shadow-Idle.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dvgvrknb56q0m" +path="res://.godot/imported/shadow-Idle.png-d39786f976624429c6dbf6057cd68a26.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://characters/Characters/mushroom/mushroom/shadow-Idle.png" 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+compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/main/icon.svg b/main/icon.svg new file mode 100644 index 0000000..c6bbb7d --- /dev/null +++ b/main/icon.svg @@ -0,0 +1 @@ + diff --git a/main/icon.svg.import b/main/icon.svg.import new file mode 100644 index 0000000..1a012f1 --- /dev/null +++ b/main/icon.svg.import @@ -0,0 +1,43 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bgf1ec0y2dis7" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/main/pingpang.gdextension b/main/pingpang.gdextension new file mode 100644 index 0000000..439531c --- /dev/null +++ b/main/pingpang.gdextension @@ -0,0 +1,8 @@ +[configuration] +entry_symbol = "pingpang_library_init" +compatibility_minimum = "4.5" + +[libraries] +windows.x86_64 = "res://bin/pingpang.dll" +linux.x86_64 = "res://bin/libpingpang.so" +macos.universal = "res://bin/libpingpang.dylib" diff --git a/main/pingpang.gdextension.uid b/main/pingpang.gdextension.uid new file mode 100644 index 0000000..400fa9f --- /dev/null +++ b/main/pingpang.gdextension.uid @@ -0,0 +1 @@ +uid://b6i8s2sq8m8lc diff --git a/main/project.godot b/main/project.godot new file mode 100644 index 0000000..48ba3df --- /dev/null +++ b/main/project.godot @@ -0,0 +1,20 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="Pingpang" +run/main_scene="res://scenes/main.tscn" +config/features=PackedStringArray("4.6", "Forward Plus") +config/icon="res://icon.svg" + +[physics] + +common/enable_2d_physics=true diff --git a/main/scenes/main.tscn b/main/scenes/main.tscn new file mode 100644 index 0000000..7a8f5f8 --- /dev/null +++ b/main/scenes/main.tscn @@ -0,0 +1,86 @@ +[gd_scene format=3] + +[sub_resource type="CircleShape2D" id="circle_ball"] +radius = 10.0 + +[sub_resource type="RectangleShape2D" id="rect_paddle"] +size = Vector2(18.0, 100.0) + +[sub_resource type="RectangleShape2D" id="rect_wall_top"] +size = Vector2(1200.0, 10.0) + +[sub_resource type="RectangleShape2D" id="rect_wall_bottom"] +size = Vector2(1200.0, 10.0) + +[node name="Game" type="PingPongGame"] + +[node name="TopWall" type="StaticBody2D" parent="Game"] +position = Vector2(576.0, 15.0) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Game/TopWall"] +shape = SubResource("rect_wall_top") + +[node name="BottomWall" type="StaticBody2D" parent="Game"] +position = Vector2(576.0, 633.0) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Game/BottomWall"] +shape = SubResource("rect_wall_bottom") + +[node name="Ball" type="PingPongBall" parent="Game"] +position = Vector2(576.0, 324.0) +initial_speed = 350.0 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Game/Ball"] +shape = SubResource("circle_ball") + +[node name="LeftPaddle" type="PingPongPaddle" parent="Game"] +position = Vector2(50.0, 324.0) +is_player = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Game/LeftPaddle"] +shape = SubResource("rect_paddle") + +[node name="RightPaddle" type="PingPongPaddle" parent="Game"] +position = Vector2(1102.0, 324.0) +is_player = false +ball_path = NodePath("../Ball") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Game/RightPaddle"] +shape = SubResource("rect_paddle") + +[node name="UI" type="CanvasLayer" parent="Game"] + +[node name="LeftScore" type="Label" parent="Game/UI"] +offset_left = 200.0 +offset_top = 20.0 +offset_right = 400.0 +offset_bottom = 70.0 +text = "0" +horizontal_alignment = 1 +theme_override_font_sizes/font_size = 48 +theme_override_colors/font_color = Color(1.0, 1.0, 1.0, 1.0) + +[node name="RightScore" type="Label" parent="Game/UI"] +offset_left = 752.0 +offset_top = 20.0 +offset_right = 952.0 +offset_bottom = 70.0 +text = "0" +horizontal_alignment = 1 +theme_override_font_sizes/font_size = 48 +theme_override_colors/font_color = Color(1.0, 1.0, 1.0, 1.0) + +[node name="Message" type="Label" parent="Game/UI"] +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +offset_left = -200.0 +offset_top = -60.0 +offset_right = 200.0 +offset_bottom = 60.0 +text = "按空格键开始" +horizontal_alignment = 1 +vertical_alignment = 1 +theme_override_font_sizes/font_size = 36 +theme_override_colors/font_color = Color(1.0, 1.0, 1.0, 0.9) diff --git a/main/tilemaps/tilemaps.aseprite b/main/tilemaps/tilemaps.aseprite new file mode 100644 index 0000000..bde627d Binary files /dev/null and b/main/tilemaps/tilemaps.aseprite differ diff --git a/main/tilemaps/tilemaps.png b/main/tilemaps/tilemaps.png new file mode 100644 index 0000000..4677ea4 --- /dev/null +++ b/main/tilemaps/tilemaps.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3f575c82b291074dfd87b0996be78782ae915b2b0772348f0855da3f38ec30ed +size 5791 diff --git a/main/tilemaps/tilemaps.png.import b/main/tilemaps/tilemaps.png.import new file mode 100644 index 0000000..cc5aa93 --- /dev/null +++ b/main/tilemaps/tilemaps.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bf58cg5b3cqxa" +path="res://.godot/imported/tilemaps.png-21c49b5c43286e326b2655077478f2af.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://tilemaps/tilemaps.png" +dest_files=["res://.godot/imported/tilemaps.png-21c49b5c43286e326b2655077478f2af.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/pingpong_ball.cpp b/src/pingpong_ball.cpp new file mode 100644 index 0000000..ed7c33e --- /dev/null +++ b/src/pingpong_ball.cpp @@ -0,0 +1,194 @@ +#include "pingpong_ball.h" + +#include +#include +#include +#include +#include +#include +#include +#include + +using namespace godot; + +// ═══════════════════════════════════════════════════════ +// 视觉颜色常量 — 以后替换素材时删除本段 +// ═══════════════════════════════════════════════════════ +static const Color BALL_COLOR = Color(1.0f, 1.0f, 1.0f); + +void PingPongBall::_bind_methods() { + // 属性 + ClassDB::bind_method(D_METHOD("get_speed"), &PingPongBall::get_speed); + ClassDB::bind_method(D_METHOD("set_speed", "value"), &PingPongBall::set_speed); + ClassDB::add_property("PingPongBall", PropertyInfo(Variant::FLOAT, "speed"), "set_speed", "get_speed"); + + ClassDB::bind_method(D_METHOD("get_initial_speed"), &PingPongBall::get_initial_speed); + ClassDB::bind_method(D_METHOD("set_initial_speed", "value"), &PingPongBall::set_initial_speed); + ClassDB::add_property("PingPongBall", PropertyInfo(Variant::FLOAT, "initial_speed"), "set_initial_speed", "get_initial_speed"); + + ClassDB::bind_method(D_METHOD("get_active"), &PingPongBall::get_active); + ClassDB::bind_method(D_METHOD("set_active", "value"), &PingPongBall::set_active); + + // 方法 + ClassDB::bind_method(D_METHOD("reset"), &PingPongBall::reset); + + // 信号 + ADD_SIGNAL(MethodInfo("scored", PropertyInfo(Variant::INT, "which"))); +} + +PingPongBall::PingPongBall() { + speed = 350.0f; + initial_speed = 350.0f; + is_active = false; +} + +PingPongBall::~PingPongBall() { +} + +void PingPongBall::_ready() { + reset(); +} + +// ═══════════════════════════════════════════════════════ +// 视觉层 — 球体 + 拖尾(几何体占位) +// 替换方法:删除本方法 → 添加 Sprite2D 子节点 +// ═══════════════════════════════════════════════════════ +void PingPongBall::_draw() { + // 拖尾:从旧到新画渐隐圆 + int trail_count = (int)trail_positions.size(); + for (int i = 0; i < trail_count; i++) { + float alpha = (float)(i + 1) / (float)BALL_TRAIL_LENGTH * 0.3f; + float radius = BALL_RADIUS * (0.5f + 0.5f * (float)(i + 1) / (float)BALL_TRAIL_LENGTH); + draw_circle(trail_positions[i], radius, Color(1.0f, 1.0f, 1.0f, alpha)); + } + + // 球本体 + draw_circle(Vector2(0.0f, 0.0f), BALL_RADIUS, BALL_COLOR); +} + +void PingPongBall::_physics_process(double delta) { + queue_redraw(); + + if (!is_active) { + return; + } + + // 更新拖尾 + trail_positions.push_back(get_position()); + if ((int)trail_positions.size() > BALL_TRAIL_LENGTH) { + trail_positions.erase(trail_positions.begin()); + } + + Vector2 velocity = direction * speed * (float)delta; + + Ref collision = move_and_collide(velocity); + + if (collision.is_valid()) { + Vector2 normal = collision->get_normal(); + direction = direction.bounce(normal); + + Object *collider = collision->get_collider(); + if (collider) { + Node *collider_node = Object::cast_to(collider); + if (collider_node) { + StringName node_name = collider_node->get_name(); + // 碰到球拍 + if (node_name.find("Paddle") != -1) { + Node2D *collider_2d = Object::cast_to(collider_node); + if (collider_2d) { + // 根据击中位置微调角度 + float hit_offset = (get_global_position().y - collider_2d->get_global_position().y) / 60.0f; + hit_offset = CLAMP(hit_offset, -1.0f, 1.0f); + direction.y += hit_offset * 0.5f; + direction = direction.normalized(); + + // 速度递增 + speed *= BALL_SPEED_INCREMENT; + if (speed > BALL_MAX_SPEED) { + speed = BALL_MAX_SPEED; + } + } + } + } + } + + direction = direction.normalized(); + } + + // 得分判定 + Viewport *viewport = get_viewport(); + if (viewport) { + Vector2 screen_size = viewport->get_visible_rect().size; + Vector2 pos = get_global_position(); + + if (pos.x < -50.0f) { + emit_signal("scored", 1); + reset(); + } else if (pos.x > screen_size.x + 50.0f) { + emit_signal("scored", 0); + reset(); + } + + // Y 方向安全钳制(正常由 TopWall / BottomWall 反弹处理, + // 仅在极端情况下防止球飞出屏幕) + float margin = -BALL_RADIUS; + if (pos.y < margin) { + set_global_position(Vector2(pos.x, BALL_RADIUS)); + direction.y = std::abs(direction.y); + } else if (pos.y > screen_size.y - margin) { + set_global_position(Vector2(pos.x, screen_size.y - BALL_RADIUS)); + direction.y = -std::abs(direction.y); + } + } +} + +void PingPongBall::reset() { + Viewport *viewport = get_viewport(); + if (viewport) { + Vector2 screen_size = viewport->get_visible_rect().size; + set_global_position(screen_size / 2.0f); + } else { + set_global_position(Vector2(640.0f, 360.0f)); + } + + // 重置速度 + speed = initial_speed; + + // 清空拖尾 + trail_positions.clear(); + + // 随机方向 + float angle = (UtilityFunctions::randf() - 0.5f) * Math_PI / 2.0f; + int side = (UtilityFunctions::randf() > 0.5f) ? 1 : -1; + direction = Vector2((float)side * std::cos(angle), std::sin(angle)).normalized(); + + // 确保水平分量足够 + if (std::abs(direction.x) < 0.3f) { + direction.x = (direction.x > 0 ? 1.0f : -1.0f) * 0.3f; + direction = direction.normalized(); + } +} + +void PingPongBall::set_active(bool p_active) { + is_active = p_active; +} + +bool PingPongBall::get_active() const { + return is_active; +} + +void PingPongBall::set_speed(float p_speed) { + speed = p_speed; +} + +float PingPongBall::get_speed() const { + return speed; +} + +void PingPongBall::set_initial_speed(float p_speed) { + initial_speed = p_speed; +} + +float PingPongBall::get_initial_speed() const { + return initial_speed; +} diff --git a/src/pingpong_ball.h b/src/pingpong_ball.h new file mode 100644 index 0000000..03dbd5a --- /dev/null +++ b/src/pingpong_ball.h @@ -0,0 +1,60 @@ +#ifndef PINGPONG_BALL_H +#define PINGPONG_BALL_H + +#include +#include + +namespace godot { + +// ═══════════════════════════════════════════════════════ +// 视觉常量 — 以后替换为 Sprite2D 时删除本段 +// (颜色值定义在 pingpong_ball.cpp 中) +// ═══════════════════════════════════════════════════════ +static constexpr int BALL_TRAIL_LENGTH = 8; +static constexpr float BALL_RADIUS = 10.0f; +static constexpr float BALL_SPEED_INCREMENT = 1.03f; +static constexpr float BALL_MAX_SPEED = 800.0f; + +class PingPongBall : public CharacterBody2D { + GDCLASS(PingPongBall, CharacterBody2D) + +private: + float speed = 350.0f; + float initial_speed = 350.0f; + Vector2 direction = Vector2(1.0f, 0.0f); + bool is_active = false; + + // 拖尾位置记录(视觉层) + std::vector trail_positions; + +protected: + static void _bind_methods(); + +public: + PingPongBall(); + ~PingPongBall(); + + void _physics_process(double delta) override; + void _ready() override; + void _draw() override; + + // 重置球到屏幕中央,以随机角度发射 + void reset(); + + // 活跃状态控制 + void set_active(bool p_active); + bool get_active() const; + + // 属性 getter/setter + void set_speed(float p_speed); + float get_speed() const; + + void set_initial_speed(float p_speed); + float get_initial_speed() const; + + // 信号: scored(int which) — 0=左边得分, 1=右边得分 +}; + +} + +#endif // PINGPONG_BALL_H diff --git a/src/pingpong_game.cpp b/src/pingpong_game.cpp new file mode 100644 index 0000000..d40faf9 --- /dev/null +++ b/src/pingpong_game.cpp @@ -0,0 +1,221 @@ +#include "pingpong_game.h" +#include "pingpong_ball.h" + +#include +#include +#include +#include +#include +#include + +using namespace godot; + +static const Color FIELD_BG_COLOR = Color(0.06f, 0.10f, 0.18f); +static const Color FIELD_BORDER_COLOR = Color(1.0f, 1.0f, 1.0f, 0.25f); +static const Color FIELD_CENTER_LINE_COLOR = Color(1.0f, 1.0f, 1.0f, 0.12f); +static const Color FIELD_CIRCLE_COLOR = Color(1.0f, 1.0f, 1.0f, 0.06f); + +void PingPongGame::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_left_score"), &PingPongGame::get_left_score); + ClassDB::bind_method(D_METHOD("set_left_score", "value"), &PingPongGame::set_left_score); + ClassDB::add_property("PingPongGame", PropertyInfo(Variant::INT, "left_score"), "set_left_score", "get_left_score"); + + ClassDB::bind_method(D_METHOD("get_right_score"), &PingPongGame::get_right_score); + ClassDB::bind_method(D_METHOD("set_right_score", "value"), &PingPongGame::set_right_score); + ClassDB::add_property("PingPongGame", PropertyInfo(Variant::INT, "right_score"), "set_right_score", "get_right_score"); + + ClassDB::bind_method(D_METHOD("get_max_score"), &PingPongGame::get_max_score); + ClassDB::bind_method(D_METHOD("set_max_score", "value"), &PingPongGame::set_max_score); + ClassDB::add_property("PingPongGame", PropertyInfo(Variant::INT, "max_score"), "set_max_score", "get_max_score"); + + ClassDB::bind_method(D_METHOD("reset_game"), &PingPongGame::reset_game); + ClassDB::bind_method(D_METHOD("start_countdown"), &PingPongGame::start_countdown); + ClassDB::bind_method(D_METHOD("_on_ball_scored", "which"), &PingPongGame::_on_ball_scored); + + ADD_SIGNAL(MethodInfo("game_over", PropertyInfo(Variant::INT, "winner"))); +} + +PingPongGame::PingPongGame() { + // 在构造时就启用 process,避免 _ready 时序问题 + set_process(true); +} + +PingPongGame::~PingPongGame() { +} + +void PingPongGame::_ready() { + left_score_label = Object::cast_to