乒乓球游戏:C++ GDExtension 实现

这个提交包含在:
2026-08-05 15:10:47 +08:00
父节点 7b7757c002
当前提交 7228d302f5
修改 117 个文件,包含 803 行新增121 行删除
+20 -17
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@@ -1,5 +1,5 @@
cmake_minimum_required(VERSION 3.24)
project(marry)
project(pingpang)
# 标准 C++17
set(CMAKE_CXX_STANDARD 17)
@@ -11,31 +11,34 @@ set(GODOT_CPP_PATH "${CMAKE_CURRENT_SOURCE_DIR}/godot-cpp")
add_subdirectory("${GODOT_CPP_PATH}")
# 扩展库本体
add_library(marry SHARED
add_library(pingpang SHARED
src/register_types.cpp
src/example.cpp
src/example.h
src/register_types.h
src/pingpong_ball.cpp
src/pingpong_ball.h
src/pingpong_paddle.cpp
src/pingpong_paddle.h
src/pingpong_game.cpp
src/pingpong_game.h
)
target_include_directories(marry PRIVATE src)
target_include_directories(pingpang PRIVATE src)
# 链接 godot-cpp
target_link_libraries(marry PRIVATE godot-cpp)
target_link_libraries(pingpang PRIVATE godot-cpp)
# 输出到 bin/ 目录(Godot 从那里加载;VS 里编译后 dll 直接落到 res://bin/
set_target_properties(marry PROPERTIES
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin"
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin"
# 输出到 main/bin/ 目录(Godot 项目从这里加载 GDExtension
set_target_properties(pingpang PROPERTIES
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/main/bin"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/main/bin"
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/main/bin"
PREFIX ""
)
# VS 多配置生成器会输出到 bin/Release/ 等子目录,这里复制到 bin/ 根目录
# 保证 .gdextension 里 res://bin/marry.dll 始终能找到
add_custom_command(TARGET marry POST_BUILD
# VS 多配置生成器会输出到子目录,这里复制到 main/bin/ 根目录
add_custom_command(TARGET pingpang POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"$<TARGET_FILE:marry>"
"${CMAKE_CURRENT_SOURCE_DIR}/bin/marry.dll"
COMMENT "复制 marry.dll 到 bin/ 根目录"
"$<TARGET_FILE:pingpang>"
"${CMAKE_CURRENT_SOURCE_DIR}/main/bin/$<TARGET_FILE_NAME:pingpang>"
COMMENT "复制 pingpang.dll 到 main/bin/ 根目录"
)