Godot 项目初始化:C++ GDExtension 骨架
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cmake_minimum_required(VERSION 3.24)
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project(marry)
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# 标准 C++17
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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# 引用 godot-cpp(CMake 方式)
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set(GODOT_CPP_PATH "${CMAKE_CURRENT_SOURCE_DIR}/godot-cpp")
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add_subdirectory("${GODOT_CPP_PATH}")
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# 扩展库本体
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add_library(marry SHARED
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src/register_types.cpp
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src/example.cpp
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src/example.h
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src/register_types.h
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)
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target_include_directories(marry PRIVATE src)
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# 链接 godot-cpp
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target_link_libraries(marry PRIVATE godot-cpp)
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# 输出到 bin/ 目录(Godot 从那里加载;VS 里编译后 dll 直接落到 res://bin/)
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set_target_properties(marry PROPERTIES
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin"
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin"
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin"
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PREFIX ""
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)
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# VS 多配置生成器会输出到 bin/Release/ 等子目录,这里复制到 bin/ 根目录
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# 保证 .gdextension 里 res://bin/marry.dll 始终能找到
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add_custom_command(TARGET marry POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"$<TARGET_FILE:marry>"
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"${CMAKE_CURRENT_SOURCE_DIR}/bin/marry.dll"
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COMMENT "复制 marry.dll 到 bin/ 根目录"
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)
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