cmake_minimum_required(VERSION 3.24)
project(marry)

# 标准 C++17
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)

# 引用 godot-cpp（CMake 方式）
set(GODOT_CPP_PATH "${CMAKE_CURRENT_SOURCE_DIR}/godot-cpp")
add_subdirectory("${GODOT_CPP_PATH}")

# 扩展库本体
add_library(marry SHARED
    src/register_types.cpp
    src/example.cpp
    src/example.h
    src/register_types.h
)

target_include_directories(marry PRIVATE src)

# 链接 godot-cpp
target_link_libraries(marry PRIVATE godot-cpp)

# 输出到 bin/ 目录（Godot 从那里加载；VS 里编译后 dll 直接落到 res://bin/）
set_target_properties(marry PROPERTIES
    LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin"
    RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin"
    ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin"
    PREFIX ""
)

# VS 多配置生成器会输出到 bin/Release/ 等子目录，这里复制到 bin/ 根目录
# 保证 .gdextension 里 res://bin/marry.dll 始终能找到
add_custom_command(TARGET marry POST_BUILD
    COMMAND ${CMAKE_COMMAND} -E copy_if_different
        "$<TARGET_FILE:marry>"
        "${CMAKE_CURRENT_SOURCE_DIR}/bin/marry.dll"
    COMMENT "复制 marry.dll 到 bin/ 根目录"
)
